So, any of you who has played the previous versions of this game, this is the final, and not my game. SubZero at Robotropolis created this, and changed some cheats around.
Here's part of what he posted ...
Nevermind. Anyways, I'm sure that more than a few of you are familiar with Megaman 21XX, the often heralded as the best X fangame of all time created by Arne Strout of stroutsink.com, and more recently quit by him.
The game was just short of being finished when he stopped working on it, and although other ultimately futile projects like MM21XX:ME sprang up, they were quickly stopped short as doing so would probably consume even more time than the 7-8 year project had originally been around for.
The main concern was trying to wade through the nightmarishly unorginized source code of Arne's game. Finally, i decided to do just that and at long last(With Arne's permission and some coding help from The Music Guy at alpthois.net) have finished MM21XX for good, based on Arne's original storyline.
Here are the final changes that have been made:
Source code changes made by me:
-You now can actually get every single character on both teams.
-Each of the getting new character sequences now plays that character's theme music.
-There are other, more surprising changes to the new character cinemas... Especially on X's team.
-I removed the test mode and the F12 trigger that played the midgame cinema after beating all the normal bosses.
-All bosses now have custom intro sequences.
-The stage select text has all been modified to actually reflect what is going on in the stage rather than the boss.
-The final boss(Although to be fair, most everyone knows who it is) now has a different theme for his second form, as well as cinemas for both his first form death and his last form death.
-I modified credit times and added the much needed ending and epilogue as well(Which, if you have trouble reading scrolling text, you can slow down by going into options and reducing the speed right after Sigma explodes).
-VS mode, has become a code triggered mode(But you might just find it out somewhere while playing )
-Unfortunately LINX, splitscreen is still in effect as changing it would cause many more problems than it solved at this point.
-Several other minor corrections and cinema triggers were made/modified.
Source code changes made by The Music Guy:
-The refill health cheat has been changed.
-All twelve screen modes are now accesable with the F3 key.
-A new custom camera was implemented by The Music Guy, one that plays exactly like a normal Megaman X game.
-Several other minor modifications.
Music changes:
-Ocelot's level has been changed
-Vile's level has been changed
-The intro cinema music and level has been changed
-The midgame cinema music has been changed
-Both of the Final boss' themes have been modified
-The Final level music has been changed
-The end credits now feature what i believe to be the best Megaman ending credits ever(The original credits theme has been moved to the ending sequence).
Level Changes:
-Gemini Man's level has been changed with the help of some tiles of Omega Zero's
-Storm Eagle's stage is now teh b3st l3v3l EVAR!
-Ocelot's stage has been changed
-Vile's level has been changed
-The final boss' level has been changed
-Minor alterations have been made to Fire Beast, Radioactive Roach, Vance, Elen Kreed, and Hard Man's stages respectfully.
Menu changes:
-Pretty much all of the character select pics and some of the cinema pics have been updated.
-Yes, I know Rizzit has some creepy eyes.
-The title and Capcom logo's have been changed.
-Fox's stuff has of course been added in.
-There are also several other minor alterations for you to discover yourselves.
Character changes:
-Erm... No Dantrag, here's Fox?
Sprite changes:
-Sniper joe has been changed
-The evil metools, along with getting an HP boost, have been changed into... Well, its a surprise.
-Both of the Final boss' forms have been changed for the better.
-The Oracle sprites have been changed for another little surprise.
Story changes(Warning, this section does contain spoilers):
Like I said, the story is based upon Arne's orignal one for MM21XX. However, in the intrests of concrete plot structure and credibility I had to make some modifications.
-Tokmagon dies in a different way than intended(Originally he died when the Death Rogumer he was on was shot down). To make his motives for and his mistake of resurecting Sigma clear it was essential that I made this change. That and the fact that levelwise, it just couldn't be implemented that way without another stage. This way also adds to alot of the last level tension.
-Vance and Damon are brothers. Although this wasn't specifically stated before, they are both Calri royalty, so it makes since.
-Tosh, originally just a random Calri, is now the ruler of Zion. This was done in order to give Tokmagon a very specific enemy to set himself against, even though Tosh is only talked about offscreen. He is also now Vance and Damon's father.
-All the characters from the original megaman series have been subtley toned down in their involvment, as well as their dissapearance at the end to maintain canonbility(Is that even a word?).
And here's the Link:
http://alphaios.net/subzero/MM21XX%20FINAL.zip
file named MSVCRTD.DLL in your C:/WINDOWS/System Directory. Enjoy!!!